Bank of the Bay

My Role

Ux designer - designing Bank of the Bay from conception to delivery

Duration

June 2022 - July 2022

Responsibilities

User Research

Paper and Digital Wireframes

Low Fidelity and High Fidelity Prototypes

Conducting Usability studies

Iterating on designs

Tools

Pen

Paper

Adobe XD

Google Workspace

Coursera

The Product

This is a responsive website designed to make it easier to transfer money between account and send money to family and friends

The Problem

Many people use a separate website for banking and sending money. While on the go, switching websites to check account info then to send money can be a hassle.

The Goal

Create a seamless experience for users who have to transfer money as well as send money to family. Make banking as easy as checking email

Project Overview

Understanding the User

I took time to interview two individuals about their needs for a website where user could transfer and send money. I assumed that most banking websites were not the best for both actions users are looking for. In my research I did find that users often would transfer money and send money with different application. I realized that a users wanted banking application to more prominently feature these features on their websites.

User Pain Points

Time - Users don’t want to wait for money to arrive in their bank account

Accessibility - Users don’t want to go hunting for the correct link on their banking or payment sharing websites

Simplicity - Users want one website that has banking and payment sharing in one place

Persona 1: Angelica

Angelica is a Business Analyst supporting their family financially who needs a simple way to transfer and send money because they currently use multiple applications to complete their tasks.

User Journey

Mapping Angelica’s user journey revealed how useful a responsive website for money sending and transfer would be.

Starting the Design

Paper Wireframes

After completing crazy 8’s, I drew multiple wireframes of ideas I had for the responsive website. As I ideated on the design I would keep elements that I most liked from one wireframe to the next till I created my final paper wireframe.

Digital Wireframes

In the first wireframe I took the input what users wanted and needed and created a simple wireframe that focused on transferring and sending money quickly. I changed from my initial wireframe.

Low-Fidelity Prototype

I created low-fidelity prototype created from the set of digital wireframes fro the responsive website. This image shows the initial screens used for user testing.

Linked here: Low-Fidelity Prototype

Usability Study

I conducted two rounds of usability studies. The findings helped me to discover the pain points users had with the initial low-fi prototype. This helped to inform my design for the mockups.

Study Type:

Moderated Usability Study

Location:

Remote, SF Bay Area

Length

15-20 Minutes

Participants

5 Participants

Findings

Confirmation - Users found the confirmation screen did not confirm the action enough

Loading - Users did not know if the page had fully loaded.

Prototype issues - Users asked why the prototype didn’t fully function yet.

Refining the Design

Mockups:

After the usability study I did find that users found the layout to be easy to use. I was unsure about the design direction so I chose to do a frosted glass look.

Mockups:

The transfer screen was updated to have clearer action buttons and reduced the amount of information at the top of the screen and continued with the frosted glass look. 

Accessibility Considerations:

Buttons - Large buttons with contrasting font colors

Font - Bold font for headers, medium fonts for subheadings

Responsive Design

Sitemap

I wanted to create four areas which users could easily find related information. Emphasis was placed on the transfer experience.

Responsive Designs

This was my first time adapting a design from desktop to mobile. I wanted to create a similar experience for the user across devices. I wanted to keep the frosted glass look.

Going Forward

Impact:

The impact of the designs made it much easier for participants in the end to send and transfer money. Since this product has not launched data such as downloads and sign-ups cannot be measured.

What I learned:

This was my first time working with web layouts and it took me more time to understand it than designing for mobile. I feel that next time I should work my way up from mobile to desktop..

Next Steps

Finalize all elements of the design and prepare the project for hand off to the engineering team. Finally, after the product is launched I will Monitor metrics like downloads and usage data and review feedback. Iterate design elements as needed.

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